Hard-Surface Masters Vol.1

In this tutorial Mathew O'Halloran takes you through his process of creating a real time military drone from start to finish, the main tutorial is about 7 hours long and a couple technique specific mini tutorials are also included. In the tutorial software such as Modo and Unreal engine 4 is used but please feel free to follow along using your preferred tools, as most techniques usually transfers well to other software.

Mathew Currently works as a lead environment artist at Epic games as a part of the Quixel team. In the past he has worked on game series such as The Division and FarCry.

For more preview images and videos click the link below.
https://www.artstation.com/artwork/AqxWGN



Content/Chapters

01 - Blockout
02 - Refining Blockout
03 - Detailing Blockout
04 - Decal Setup
05 - Normal Decal Setup
06 - UE4 Setup
07 - Refining Design 01
08 - Quixel Materials
09 - Refining Design 02
10 - Refining Components
11 - Refining Bodywork
12 - Preparing Components To Bake
13 - Baking Components
14 - Component UVs
15 - Components In UE4
16 - Optimising Meshes
17 - Bodywork UVs
18 - Baking Bodywork
19 - Final Shaders

Bonus Tutorials

Techniques - Multiple UV Sets
Techniques - Normal Decals
Techniques - Presentation
Techniques - Round Edge Shader + Baking
Techniques - Scratch Grime Shader
Techniques - Texture Packing
Techniques - Face Weighted Normals

License Info

Please buy one license per viewer or user, or buy a educational/company license for unlimited viewers in one company/school or event location. Good for school classes, company workshops or public viewings.

License Types

Single User License - this license is for one person only you can use it on multiple computers but only one person should have access to it.

Educational/Company license (Unlimited) - Unlimited number of viewers/users at one school/company or event location.

Info

JROTools - Artstation
http://jrotools.co/a
JROTools - Discord
https://discord.gg/R3EGuYD
JROTools - Youtube
https://www.youtube.com/jrotools
JROTools - Facebook
https://jrotools.co/fb
JROTools - Twitter
https://jrotools.co/t
JROTools - Instagram
https://jrotools.co/ig

Artist Info

Mathew O'Halloran
Artstation - https://www.artstation.com/mathewo

Release Notes

- Fixed part 17

Single User License
$8
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
This license is for one user/viewer only, the user can use/view it on multiple devices but only one user should have access to it. Read MoreRead Less
Files (26)
JRO_Techniques - Texture Packing
mp4 /
13 MB
JRO_Techniques - Scratch Grime Shader
mp4 /
68 MB
JRO_Techniques - Round Edge Shader + Baking
mp4 /
75 MB
JRO_Techniques - Presentation
mp4 /
24 MB
JRO_Techniques - Normal Decals
mp4 /
58 MB
JRO_Techniques - Multiple UV Sets
mp4 /
45 MB
JRO_Techniques - Face Weighted Normals
mp4 /
17 MB
JRO_19 - Final Shaders
m4v /
120 MB
JRO_18 - Baking Bodywork
m4v /
46 MB
JRO_17 - Bodywork UVs
mp4 /
100 MB
JRO_16 - Optimising Meshes
m4v /
74 MB
JRO_15 - Components In UE4
m4v /
160 MB
JRO_14 - Component UVs
m4v /
330 MB
JRO_13 - Baking Components
m4v /
200 MB
JRO_12 - Preparing Components To Bake
m4v /
230 MB
JRO_11 - Refining Bodywork
mp4 /
300 MB
JRO_01 - Blockout
mp4 /
540 MB
JRO_02 - Refining Blockout
mp4 /
650 MB
JRO_03 - Detailing Blockout
mp4 /
1 GB
JRO_04 - Decal Setup
mp4 /
110 MB
JRO_05 - Normal Decal Setup
mp4 /
95 MB
JRO_06 - UE4 Setup
mp4 /
95 MB
JRO_07 - Refining Design 01
mp4 /
1.2 GB
JRO_08 - Quixel Materials
mp4 /
310 MB
JRO_09 - Refining Design 02
mp4 /
560 MB
JRO_10 - Refining Components
mp4 /
1.3 GB
Educational/Company license (Unlimited)
$58
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Unlimited number of viewers/users at one school/company or event location. Read MoreRead Less
Files (26)
JRO_Techniques - Texture Packing
mp4 /
13 MB
JRO_Techniques - Scratch Grime Shader
mp4 /
68 MB
JRO_Techniques - Round Edge Shader + Baking
mp4 /
75 MB
JRO_Techniques - Presentation
mp4 /
24 MB
JRO_Techniques - Normal Decals
mp4 /
58 MB
JRO_Techniques - Multiple UV Sets
mp4 /
45 MB
JRO_Techniques - Face Weighted Normals
mp4 /
17 MB
JRO_19 - Final Shaders
m4v /
120 MB
JRO_18 - Baking Bodywork
m4v /
46 MB
JRO_16 - Optimising Meshes
m4v /
74 MB
JRO_17 - Bodywork UVs
mp4 /
100 MB
JRO_15 - Components In UE4
m4v /
160 MB
JRO_14 - Component UVs
m4v /
330 MB
JRO_13 - Baking Components
m4v /
200 MB
JRO_12 - Preparing Components To Bake
m4v /
230 MB
JRO_11 - Refining Bodywork
mp4 /
300 MB
JRO_01 - Blockout
mp4 /
540 MB
JRO_02 - Refining Blockout
mp4 /
650 MB
JRO_03 - Detailing Blockout
mp4 /
1 GB
JRO_04 - Decal Setup
mp4 /
110 MB
JRO_05 - Normal Decal Setup
mp4 /
95 MB
JRO_06 - UE4 Setup
mp4 /
95 MB
JRO_07 - Refining Design 01
mp4 /
1.2 GB
JRO_08 - Quixel Materials
mp4 /
310 MB
JRO_09 - Refining Design 02
mp4 /
560 MB
JRO_10 - Refining Components
mp4 /
1.3 GB